Large City: Stsdiyàlàkloj Gíhm

Stsdiyàlàkloj Gíhm

Stsdiyàlàkloj Gíhm
Example Tauran architecture.
StateTetburland
ProvenceUtièkíhf Noiē Region
RegionZïlt-jog Steppe
Founded1449
Community LeaderLord Emma
Area114 km2 (45 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation718 m (2355 ft)
Average Yearly Precipitation267 cm/y (105 in/y)
Population26955
Population Density236 people per km2 (599 people per mi2)
Town AuraElven High Magic
Naming
Native nameStsdiyàlàkloj Gíhm
PronunciationStsdiyà /ˈləcloj/
Direct Translation[feast] [siren]
Translation[Not Yet Translated]

Stsdiyàlàkloj Gíhm (Stsdiyà /ˈləcloj/ [feast] [siren]) is a subtropical Large City located in the Utièkíhf Noiē Region of the Tetburland.

The name Stsdiyàlàkloj Gíhm is derived from the Sylvin language, as Stsdiyàlàkloj Gíhm was founded by Emma, who was culturaly Tauran.

Climate

Stsdiyàlàkloj Gíhm has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 23°C (73°F). Stsdiyàlàkloj Gíhm receives an average of 267 cm/y (105 in/y) of precipitation, most of which comes in the form of rain during the summer. Stsdiyàlàkloj Gíhm covers an area of nearly 114 km2 (45 mi2), and an average elevation of 718 m (2355 ft) above sea level.

Overview

Stsdiyàlàkloj Gíhm was founded durring the early 15th century in summer of the year 1449, by Emma. The establishment of the new community went well, with no major obsticles durring construction.

Stsdiyàlàkloj Gíhm was built using the conventions of Tauran durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Stsdiyàlàkloj Gíhm is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Stsdiyàlàkloj Gíhm is buildings are speckled and packed arround spacious paverstone streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Stsdiyàlàkloj Gíhm's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Stsdiyàlàkloj Gíhm's unusual yet seemingly effective fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Stsdiyàlàkloj Gíhm gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes.

Civic Infrastructure

Stsdiyàlàkloj Gíhm possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Stsdiyàlàkloj Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Stsdiyàlàkloj Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Stsdiyàlàkloj Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Stsdiyàlàkloj Gíhm's parks.

Stsdiyàlàkloj Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Stsdiyàlàkloj Gíhm.

Stsdiyàlàkloj Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Stsdiyàlàkloj Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Stsdiyàlàkloj Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Stsdiyàlàkloj Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Stsdiyàlàkloj Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Stsdiyàlàkloj Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Stsdiyàlàkloj Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Stsdiyàlàkloj Gíhm's public wards, blessings, and other arcane systems.

Stsdiyàlàkloj Gíhm has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Stsdiyàlàkloj Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Stsdiyàlàkloj Gíhm's grid is powered by mana accumulators.

Stsdiyàlàkloj Gíhm's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Stsdiyàlàkloj Gíhm has a first rate hospital which caters to anyone in need of long term medical care.

Stsdiyàlàkloj Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Stsdiyàlàkloj Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Stsdiyàlàkloj Gíhm's natural decorations nor waterways.

Stsdiyàlàkloj Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Stsdiyàlàkloj Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Stsdiyàlàkloj Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

There’s more than one leader in Stsdiyàlàkloj Gíhm, but at least some of them are at each other’s throats. It might be a conflict between formal leadership and informal authorities, or it could be a struggle among civil officials. Their interests might diverge sharply, or it could be a personal grudge that’s boiled over. Outside threats and internal problems are likely being ignored until the power struggle is resolved.

Stsdiyàlàkloj Gíhm's garrison was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

Due to the actions of local Kami, winter is recurring in Stsdiyàlàkloj Gíhm.

The Serpentfolk near Stsdiyàlàkloj Gíhm are known to be quite timid.

Stsdiyàlàkloj Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves creating small tokens to channel Chronomancy energies of tier 3 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 54
  • Farmers: 77
  • Farm Laborer: 149
  • Hunters: 89
  • Milk Maids: 64
  • Ranchers: 37
  • Ranch Hands: 75
  • Shepherds: 69
    • Farmland: 109706 m2
    • Cattle and Similar Creatures: 6738
    • Poultry: 80865
    • Swine: 5391
    • Sheep: 269
    • Goats: 53
    • Horses, Mounts, and Beasts of Burden: 2695

Craftsmen

  • Arms and Toolmakers: 55
  • Blacksmiths: 61
  • Bookbinders: 34
  • Buckle-makers: 36
  • Cabinetmakers: 61
  • Candlemakers: 99
  • Carpenters: 85
  • Clothmakers: 67
  • Coach and Harness Makers: 29
  • Coopers: 70
  • Copper, Brass, Tin, Zinc, and Lead Workers: 38
  • Copyists: 26
  • Cutlers: 22
  • Fabricworkers: 58
  • Farrier: 125
  • Furriers: 17
  • Glassworkers: 89
  • Gunsmiths: 59
  • Harness-Makers: 26
  • Hatters: 54
  • Hosiery Workers: 19
  • Jewelers: 31
  • Leatherwrights: 69
  • Locksmiths: 27
  • Matchstick makers: 42
  • Musical Instrument Makers: 36
  • Painters, Structures and Fixtures: 35
  • Paper Workers: 40
  • Plasterers: 36
  • Pursemakers: 47
  • Roofers: 28
  • Ropemakers: 26
  • Rugmakers: 25
  • Saddlers: 48
  • Scabbardmakers: 56
  • Scalemakers: 29
  • Scientific, Surgical, and Optical Instrument Makers: 17
  • Sculptors, Structures and Fixtures: 25
  • Shoemakers: 25
  • Soap and Tallow Workers: 88
  • Tailors: 185
  • Tanners: 35
  • Upholsterers: 36
  • Watchmakers: 36
  • Weavers: 84
  • Whitesmiths: 21

Merchants

  • Adventuring Goods Retellers: 18
  • Arcana Sellers: 18
  • Beer-Sellers: 36
  • Booksellers: 40
  • Butchers: 79
  • Chandlers: 62
  • Chicken Butchers: 80
  • Entrepreneurs: 28
  • Fine Clothiers: 72
  • Fishmongers: 64
  • Florists: 16
  • Potion Sellers: 46
  • Resellers: 112
  • Spice Merchants: 34
  • Wine-sellers: 55
  • Wheelwright: 42
  • Woodsellers: 25

Service workers

  • Bakers: 158
  • Barbers: 114
  • Coachmen: 39
  • Cooks: 103
  • Doctors: 59
  • Gamekeepers: 42
  • Grooms: 24
  • Hairdressers: 81
  • Healers: 73
  • Housekeepers: 74
  • Housemaids: 158
  • House Stewards: 84
  • Inns: 26
  • Laundry maids: 51
  • Maidservants: 96
  • Nursery Maids: 47
  • Pastrycooks: 92
  • Restaurateur: 103
  • Tavern Keepers: 122

Specialized Laborer

  • Ashworkers: 39
  • Bleachers: 23
  • Chemical Workers: 15
  • Coal Heavers: 53
  • In-Town Couriers: 56
  • Long Haul Couriers: 64
  • Dockyard Workers: 52
  • Gas Workers: 12
  • Hay Merchants: 22
  • Leech Collectors: 68
  • Millers: 59
  • Miners: 59
  • Oilmen and Polishers: 40
  • Postmen: 61
  • Pure Finder: 34
  • Skinners: 77
  • Sugar Refiners: 15
  • Tosher: 42
  • Warehousemen: 96
  • Watercarriers: 56
  • Watermen, Bargemen, etc.: 72

Skilled Laborers

  • Accountants: 34
  • Alchemist: 41
  • Clerk: 51
  • Dentists: 28
  • Educators: 71
  • Engineers: 39
  • Gardeners: 26
  • Mages: 19
  • Plumbers: 29
  • Pharmacist: 32
  • Professors: 11
  • Scientists: 20
  • Wizards: 11

Civil Servants

  • Adventurers: 25
  • Bankers: 37
  • Civil Clerks: 59
  • Civic Iudex: 30
  • Consultants: 17
  • Exorcist: 62
  • Fixers: 32
  • Kami Clerk: 51
  • Landlords: 54
  • Lawyers: 31
  • Legend Keepers: 43
  • Militia Officers: 207
  • Monks, Monastic: 77
  • Monks, Civic: 81
  • Historian, Oral: 58
  • Historian, Textual: 31
  • Policemen, Sheriffs, etc.: 62
  • Priests: 112
  • Rangers: 35
  • Rat Catchers: 44
  • Scholars: 42
  • Spiritualist: 46
  • Slayers: 15
  • Storytellers: 85
  • Military Officers: 112

Cottage Industries

  • Brewers: 74
  • Comfort Services: 103
  • Enchanters: 29
  • Herbalists: 30
  • Jaminators: 86
  • Needleworkers: 96
  • Potters: 45
  • Preserve Makers: 81
  • Quilters: 39
  • Seamsters: 141
  • Spinners: 79
  • Tinker: 29
  • Weaver: 67

Artists

  • Actors: 27
  • Architects: 10
  • Bards: 42
  • Costumers: 16
  • Dancers: 32
  • Drafters: 17
  • Engravers: 22
  • Fine Furniture Carpenters: 13
  • Glaziers: 29
  • Inlayers: 26
  • Musicians: 72
  • Painters, Art: 13
  • Playwrights: 28
  • Sculptors, Art: 22
  • Wood Carvers: 81
  • Writers: 107

Produce Industries

  • Butter Churners: 99
  • Canners: 74
  • Cheesmakers: 86
  • Ice Merchants: 11
  • Millers: 53
  • Picklers: 44
  • Smokers: 33
  • Stockmakers: 31
  • Tobacconists: 42
  • Tallowmakers: 55

10049 of Stsdiyàlàkloj Gíhm's population work within a Foundational Occupation.

15828 of Stsdiyàlàkloj Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 1078 (4%) are noncontributers.

Points of Interest

Stsdiyàlàkloj Gíhm has a substantial mill pond located a short distance from town.

POI

History

The the a suit of Jack chain armor of Invocation, an a suit of Jack chain armor imbued with notable amounts of Invocation energies was created near Stsdiyàlàkloj Gíhm by in time immemorial, reportedly some time during the late 2nd century.

History